Blog Based Games, Matrix Games and Student Writing

11 Oct

campaignDo boys write? Of course they do, but it sometimes feels not unlike enforced dentistry. I have found, however, that given the right setting, boys will write copiously, fluently, and largely grammatically! Boys will write a great deal about subjects they care about. They do so happily on forum postings and fan sites.

I run a Mind Sports Club at my sons’ school, and have found that the club members generate a great deal of writing around games played at the club on the club blog site. When the club started back in 2008, I started a campaign game – based on the wargames campaign popularized by Tony Bath. Each player takes the role of a leader in the ancient world. They receive resources and can raise armies, build roads and cities, wage war, make peace, build alliances or conquer continents. Each week players would submit a set of orders detailing what they wanted to do, and I would adjudicate based on common sense and a roll of the die. If there were battles, players would wargame this using DBx rules. Every week I would bring out a newsletter which reported the events of the previous week which were common knowledge, and players would get private reports.

I didn’t plan it, but the newsletter became so popular students started writing their own entries, and I moved the newsletter to a blog, allowing players to post their own stories. The campaign game then became more of a joint narrative creation exercise and started dominating the game itself. Players would use the blog to further their game position, spread propaganda, or simply let their imaginations run riot.

The campaign go way too much for me to handle, but was so popular that club members have resurrected it, and one of them has taken over as Games Master. Interestingly enough they have chosen to run the campaign from the blog itself, so all announcements are made on the blog, and players email the GM their orders. This shows that students saw the blog as a vehicle for their play, and enjoyment.

space truckersThe Mind Sports Club is an extra-mural activity, and I think that any attempt to bring this kind of writing into the curriculum would be doomed to failure, but one wonders if a blog-based game might not work in the English class. What I have in mind is more of a role play type game. Players would be given a character to play, and victory conditions – aims they need to fulfil, and then make arguments as to what they want to happen in their blog. Other players would leave comments tying to modify the action, and the Teacher/Games Master would use a die roll to decide which outcome was more likely.

This mechanism is based on the Matrix Game invented by Chris Engle, and in particular the thrust and parry variation of the game pioneered by Marcus Young. In this variant players make arguments about what they want to happen (the thrust) and other players make counter-arguments (parries). The GM then decides which is more likely to happen, and rolls a die (D6) to decide. A strong argument might succeed on a roll of 2-6, a weak argument only on a roll of 6. Parries that change arguments only slightly are rated very strong because both players essentially agree, whereas major changes are rated as weak. Unopposed arguments happen automatically.

Telling stories, even in this digital age, still has tremendous power to enchant, and I think this is why the campaign game at the St John’s Mind Sports Club has proven so alluring, and why a matrix type game would work well in the classroom.


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